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    Laura & Milo

    La chasse aux trésor !



    This is a Point-and-Click game designed for children aged 6 and up. The puzzles are simple and the dialogue scrolls slowly to make reading easier. You play as Milo, who must solve his sister's puzzles to find the treasure! 

    This game is a year-end project made with visual scripting on Unity. We created the code, design, and visuals ourselves. The constraint of this project was to create two scenes.


    GENDER 
     

    Point and Click / Story

    PLAYER 
     

    Solo

    CONCEPTION 
     

    2 months

    -2 weeks


    My Role

    For this Point-and-Click game, I was responsible for level design and programming. The narrative was developed by my colleague based on her vision. As only two people worked on the project throughout production, a mentor assisted us with coding questions. I could only work with Visual Scripting on Unity, and for our requests, he coded the necessary visual scripting blocks. 

    The project taught me to let go of some ideas, to organize myself in the field of video games, and most importantly, to use visual scripting. This project may seem simple and imperfect, but it's one of the ones I put the most enthusiasm into. 


      Production's Difficulties

    For the first two weeks, my partner and I were working on a completely different idea. We lost interest in the first idea and felt like we were hitting a wall.

    We decided to start over after two weeks of production. That's how we decided to go for a simpler base and therefore target a younger audience.

      Team


    GD / LD / GP :    Marie ALVES DA COSTA

    GA / Animation / Integration :    Léa FERNANDES

      Engine et Platform
    ​ Unity ​ ​   ​​PC


    Adapt to the target

    Pastel Colors

     A reminder of children's books often illustrated with watercolor drawings.

    Characters

    The protagonist and his sister are children so that players can identify with them. Additionally, the presence of an adult in the second scene shows that the children are not alone in this world.

    The sister is always present. When the player interacts with her, she always gives him clues to guide and help his brother. Indeed, she plays the role of a clue in this game. ​​

    Slow Dialogue

     We were unable to implement a click to move to the next text in a dialogue. So we decided to scroll the texts slowly so that children who are just starting to read have time to decipher them.

    Feedback Interactions

    Interactive objects in the scene become darker when the hand (mouse) hovers over them.


    Dialogue and Level Design

    Riddles

    I researched different ways video game creators engage children. All are educational, simple, and allow them to experience everything.

    The charade is a riddle proposed by my little cousin himself, and I wanted to integrate it into our game.

    For the final riddle, I was inspired by several games where children have to recognize colors.

    For the objects to find, we mainly took inspiration from Point-and-Click games and games like "Adibou."  

    Story

    The story takes place in the garden of Laura and Milo's house. We follow Milo as he searches for the treasure hidden somewhere in the garden by his sister. 

    It's a treasure hunt! 

    Possible Improvements

    • Fix text display bugs.
    • Make text scrolling happen with clicks.
    • Add interactions in scenes that trigger small animations, like in other children's games.
    • Modify the stereotypes present in the character designs.
    • Hide the flags under a tarp to avoid distracting the player. Reveal them only when all clues are collected.

    Narrative

    I wrote all the dialogue in the game. The challenge was using simple words that were appropriate for children. 

    I had to reread and test it several times with my little cousin to make sure it was right. 


    Video Walkthrough



    See another project:

    Juicy Features



    Level Design

    Balancing / 3C


    Dying Sun

    Un jeu de surf apaisant où vous incarnez Hurabi, une jeune nomade à bord d’un voilier propulsé à l’énergie solaire. En quête des secrets derrière la chute d’une civilisation avancée, elle traverse des paysages poétiques où nature et technologie se mêlent en une harmonie fascinante.

    Details

    Juicy Design

    A reimagined Space Invaders aimed at giving the player a feeling through Juicy Design.

    Details

    About

    Address (France) :
    Region Parisienne in Essonnes (91)​

    Address (Canada) :
    Region Quebec at Montréal

    • alves.ma7116@gmail.com
      FR +33 6 58 32 54 82

    ​   CA +1 (438) 465-7598

    Suivez-nous

    I am a recent graduate in Game Design from the NAD - UCAQ school located in Montreal (Canada - Quebec). I hold a Master's degree as a Game Designer. 

    Having been on exchange with the IIM Digital School in Nanterre (France), I am still looking for an internship in order to receive my French diploma.

    ALVES DA COSTA Marie
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